grots

Thar’gul commands counless boyz, but some of the smaller greenskins, collectively referred to as Grots, have a closer link to him than the rest. These are his Runtz, his personal slaves and pets, spawned from his own spores.

Runtz (Talent)

The Ork is constantly followed by slaves and pets, some of which may even have been spawned from the spores he sheds. The Ork has a number of Runts in his impromptu entourage equal to the number of times he has taken this talent. These may be Attack Squigs, Gretchin, or Snotlings, in any combination. Snotlings, due to their lack of size and general uselessness, count as half a Runt for the purposes of this talent. Should any of the Ork’s Runts die due to battle or simple mistreatment (more than a few Gretchin have died due to being accidentally sat on by their masters, or from injuries suffered when kicked a little too hard), a new one will take its place, at the next opportunity the GM deems appropriate (such as the next time you’re on a planet’s surface for more than a few hours). An Ork’s Runts will follow its commands, often under the threat of being kicked by the Ork, and as Greenskins are subject to the Might Makes Right rule.

Skilled Grotz (Talent)

As you grow in skill and power, so do your slaves. Each of your Grots may choose one Skill, Talent or Trait from the list below. This talent may be taken multiple times, for each additional level of this talent, your grots may choose another skill or Talent, or increase the level of expertise of an existing skill by one.
Gretchin: Tech-Use, Medicae, Demolition, Drive, Scrutiny, Security, Tracking, Wrangling, Rapid Reload
Attack-Squigs: Berserk Charge, Brutal-Charge (Trait), Crushing Blow, Frenzy, Intimidate

Runt Advancement

Default profile: Gretchin

WS BS S T Ag Int Per WP Fel
20 35 15 18* 44 33 35 16 24

Move: 3/6/9/18 Wounds: 5
Skills:
Awareness (45), Dodge (44), Concealment (44), Search (43), Shadowing (44), Silent Move (44)
Talents:
Heightened Senses (Hearing), Melee Training (Primitive), Pistol Training (Primitive, SP)
Traits:
Mob Rule, Size (Scrawny), Unnatural Toughness (x2)

Default profile: Attack Squig

WS BS S T Ag Int Per WP Fel
35 - 35 22* 33 08 30 25 -

Move: 3/6/9/18 Wounds: 10

Skills:
Awareness +10 (40), Tracking +20 (28)
Talents:
Furious Assault
Traits:
Bestial, Improved Natural Weapons (Bite), Unnatural Toughness (x2)

grots

Cleopatra boyz DarthSmeg