Savarisus Belisarius


Principle Navigator “Serge” Savarisus Belisarius is the Warp-guide of Cleopatra, he joined the fastest ship around…, and enjoys when he can tame her properly and charting the ship through the Warp unharmed.
He is the grandson of Simon Belisarius, one of the most known persons from Terra.

He is always flanked by Gunnery Sergeant Hubertus Heironomus “the eye”
“…is an ancient honour guard of Astartes from the Space Wolves Space Marine Chapter who protect the Navigator House of Belisarius”

WS BS S T Ag Int Per WP Fel
19 40 50 50 40 70 70 70 50

Movement: 5/10/15/30
Wounds: 25
Corruption Points:3
Insanity Points: 4
Fate Points: 2

Skills: Awareness +40, Carouse +10, Charm +5, Command +30, Commerce, Common Lore (Imperial Navy +20, Imperium +10, Koronus Expanse +20, Navis Nobilite +20, Rogue Traders +10), Dodge +20, Evaluate +20, Forbidden Lore (Mutants, Navigators +10, Pirates, the Warp +20, Xenos +20), Inquiry, Interrogation, Intimidate +30, Literacy, Navigation (Surface, Stellar +10, Warp +30), Pilot (Space Craft +20), Psyniscience +30, Scholastic Lore (Heraldry, Legend +20, Navis Nobilite, Occult +20, Tactica Imperialis), Scrutiny +20, Speak Language (High Gothic, Low Gothic), Trade (Astrographer +20)

Talents: Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Technical Knock, Unshakable faith, Foresight, Air of Authority, Navigator, Hulking, Autosanguine, Navigator Power x 9, Heightened Sense (Sight), Resistance (Psychic), Peer (Government, Nobility, Imperial Navy), Hard Bargain, Jaded, Meditation, Warp Sense, Dark Soul, Decadence, Hardy, Improved Warp Sense, Armour of contempt, Strong Minded, Fearless, Iron Jaw, Marksman

Traits: Stranger to the cult, Warp Eye, Navigator Mutation, Warp focus, Pure Genes, Exalted lineage, Role: Warp Guide, Dark Sight, Unnatural Intelligence x 2

Armour: Power Armour (Arms 8, Body 8, Head 8, Legs 8)

Weapons: Belasco Dueling Pistol (45m; S/-/-; 1d10+5 E; Pen 4; Clip 1; Reload Full; Accurate, Never Jams, Red-Dot Laser), Inferno Pistol(Mars) (10m; S/-/-; 2d10+8 E; Pen 13; Clip 3; Reload Full; Never Jams), Plasma Pistol(Ryza) (30m; S/2/-; 1d10+6 E; Pen 6; Clip 10; Reload 3 Full; Overheat, Never Jams), Staff* (1d10+5 I; Pen 0; Balanced, Primitive)

Gear: Charm, Photo-Visors/Contacts, Re-Breather, Respirator/Gas-Mask, Amasec (3), Injector, Obscura (2), Stimm (3), Thosophit’s Philtre, Wideawake, Auspex/Scanner, Data-slate, Grapnel, Micro-bead, Almanac Astrae Divinitus, Mesh Cowl, Xeno Mesh, Power Armour, Conversion Field (Locke), Belasco Dueling Pistol, Inferno Pistol(Mars), Plasma Pistol(Ryza), Red-Dot Laser, Staff*, Auger Arrays, Cortex Implants, Mind Impulse Unit, Vitae Supplement

Psychic Powers: The lidless stare (+10 Adept), Tracks in the stars (+10 Adept), Stacking the Deck (+0 Novice), Tides of time and space (+0 Novice), The course Untraveled (+20 Master)


Origin Path:
Home World: Forge World (Explorator Fleet)
Birthright: Child of the Creed (3 WP)
Lure of the Void: Duty Bound – Duty to Humanity (
3 Per)
Trials and Travails: A Product of Upbringing (Decadent)
Motivation: Knowledge – Knowledge is Power (+3 Int)
Linage: Of Extensive Means – A Powerful Legacy

Savarisus Belisarius

Cleopatra boyz DarthSmeg